Build worlds. Tell stories. Play on.

From layout to lighting, I design and shape levels that blend gameplay, narrative, and visual identity. Every space is crafted for challenge, emotion, and immersion.

Playable worlds
Narrative spaces
Immersion
Retro Ginza Metro

Playgrounds built for adventure

Spaces that spark curiosity

Every map invites you to explore, discover, and play your way.

Worlds you want to wander

I craft levels that pull you in—get lost, feel, and have fun.

Design meets imagination

My architecture roots shape every world—structure, flow, and surprise.

Stories in every corner

Art and gameplay blend to ignite emotion and wonder.

Presentation

Hello there!

Here you'll find the projects I created during my studies at ESMA Montpellier, a turning point in my journey.

Once an architect, I chose to rebuild in the imagined worlds of video games. Level design became my new language, shaped by space, rhythm, and play. Each level is a crafted experience meant to tell stories, spark emotion, and invite players to live them.

Some texts in the illustrations are in French, my native language, but the visuals speak for themselves.

Thanks for visiting and feel free to share your thoughts or reach out!


image of desk setup with computer (for a game development company)

Design with heart, play with joy

How I create

Every level starts with a spark. I mix rhythm, flow, and a dash of fun to build spaces that invite you to explore and feel something new.


image of ar/vr experience in industrial design

Sketches to playable spaces

My method

From concept to playtest, I structure levels with constant attention to pacing, gameplay intent, and player experience.


image of a lively gaming area (for a gaming and entertainment)

Portfolio

Let’s get in touch

Drop a line, spark a chat

If you want to learn more.