From layout to lighting, I design and shape levels that blend gameplay, narrative, and visual identity. Every space is crafted for challenge, emotion, and immersion.
Every map invites you to explore, discover, and play your way.
I craft levels that pull you in—get lost, feel, and have fun.
My architecture roots shape every world—structure, flow, and surprise.
Art and gameplay blend to ignite emotion and wonder.
Here you'll find the projects I created during my studies at ESMA Montpellier, a turning point in my journey.
Once an architect, I chose to rebuild in the imagined worlds of video games. Level design became my new language, shaped by space, rhythm, and play. Each level is a crafted experience meant to tell stories, spark emotion, and invite players to live them.
Some texts in the illustrations are in French, my native language, but the visuals speak for themselves.
Thanks for visiting and feel free to share your thoughts or reach out!
Every level starts with a spark. I mix rhythm, flow, and a dash of fun to build spaces that invite you to explore and feel something new.
From concept to playtest, I structure levels with constant attention to pacing, gameplay intent, and player experience.
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If you want to learn more.